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Nintendo DS BSP
- Date: Fri, 14 Mar 2008 09:40:07 -0500
- From: joel.sherrill at OARcorp.com (Joel Sherrill)
- Subject: Nintendo DS BSP
Matthieu Bucchianeri has submitted a BSP for the Nintendo DS. It
supports all features of the DS including WiFi, touch screen, etc.
He has Microwindows/NanoX running on it. There is a simulator for
this BSP and he has automated running tests on it. Until
it is all merged, I have placed it at:
Matthieu has addressed all my initial issues with the BSP and I
would like to merge the BSP as soon as possible. Unfortunately,
there is one issue I don't know how to deal with.
The question for the community is how to deal with the issue
that this BSP is dependent on an external free software
library. This is a first. The license of the library isn't
I see only a few options and don't know which is best:
+ Integrate it into the BSP -- I don't like this. The library
is another open source project and has about 200 files in it.
+ Add some configure logic to the nds/configure.ac and make
it completely the user's responsibility to install it. I
don't like this because it makes the BSP harder to deal with
than necessary and introduces the possibility of version
mismatch between the library and the BSP.
+ Offer this library as a pre-built RPM. This is the cleanest
solution for GNU/Linux users and is in keeping with the existing
infrastructure. It treats it as a 3rd party package that we
provide pre-compiled and version synchronization is under our
The library is part of the GameBoy devKit available at
I am open for suggestions.
Joel Sherrill, Ph.D. Director of Research & Development
joel.sherrill at OARcorp.com On-Line Applications Research
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